Technical Artist · Velan Studios

Hi, I’m Jiahui.

I’m a Technical Artist at Velan Studios, with a computer science foundation, working across technical art and computer graphics—from shaders, rendering, and VFX to production tools, pipelines, procedural content, and in-engine cinematics.

Previously at Zynga Toronto Ubisoft Toronto Ubisoft Chengdu Tencent
Project experience Star Fox Words with Friends Prince of Persia: The Sands of Time Remake Skull & Bones
Education BA Computer Science · York University MA Games Design · University of the Arts London
Recognition Winner in Technical Art · Ubisoft Toronto NEXT 2024
Portrait of Jiahui Hu
Technical ArtistVelan Studios

Software & programming

Software
& programming.

Programming languages, graphics APIs, 2D/3D art tools, and game engines used in production.

01

Programming languages

  • C
  • C++
  • C#
  • Python
  • HLSL / GLSL
  • OpenGL
  • Verilog
  • Prolog
  • MEL
  • JavaScript
02

Art tools

  • Photoshop
  • Substance Designer
  • Maya
  • 3ds Max
  • Blender
  • Houdini
  • ZBrush
03

Game engines

  • Unreal Engine
  • Unity
  • Anvil (Ubisoft)
  • Viper (Velan Studios)

Skills & focus

Technical art
& computer graphics.

Algorithms, tools, content workflows, and computer graphics for game production.

01

Rendering

Shader and material authoring, rendering features, visual debugging, and frame-time optimization.

02

Real-time VFX

Build real-time particle and shader effects; profile performance and support iteration in-engine.

03

Pipelines & tools

Develop editor tools and content pipelines to automate repetitive tasks and validate assets.

04

Procedural content

Build procedural content workflows for flexible authoring and repeatable results.

05

Cinematics

Set up and support in-engine cinematics, including real-time rendering and content integration.

06

Engines, graphics & vision

Work in Unity and Unreal; apply computer graphics and vision fundamentals to rendering and interactive features.