Technical Artist · Velan Studios

Hi, I’m Jiahui.

I’m a Technical Artist at Velan Studios, working across technical art and real-time graphics—from shaders and VFX to production tools, pipelines, procedural content, and in-engine cinematics.

Previously at Zynga Toronto Ubisoft Toronto Ubisoft Chengdu Tencent
Project experience Star Fox Words with Friends Prince of Persia: The Sands of Time Remake Skull & Bones
Portrait of Jiahui Hu
Technical ArtistVelan Studios

Skills & focus

Technical art
& computer graphics.

Tools, content workflows, and real-time graphics for game production.

01

Rendering

Shader and material authoring, rendering features, visual debugging, and frame-time optimization.

02

Real-time VFX

Build real-time particle and shader effects; profile performance and support iteration in-engine.

03

Pipelines & tools

Develop editor tools and content pipelines to automate repetitive tasks and validate assets.

04

Procedural content

Build procedural content workflows for flexible authoring and repeatable results.

05

Cinematics

Set up and support in-engine cinematics, including real-time rendering and content integration.

06

Engines, graphics & vision

Work in Unity and Unreal; apply computer graphics and vision fundamentals to rendering and interactive features.

Software & programming

Software
& programming.

Programming languages, 2D/3D art tools, and game engines used in production.

01

Programming languages

  • C#
  • C++
  • Python
  • HLSL / GLSL
  • MEL
  • JavaScript
02

2D art tools

  • Photoshop
  • Substance Painter
  • Substance Designer
  • Illustrator
03

3D art tools

  • Maya
  • 3ds Max
  • Blender
  • Houdini
  • ZBrush
04

Game engines

  • Unreal Engine
  • Unity
  • Anvil (Ubisoft)
  • Viper (Velan Studios)