Rendering
Shader and material authoring, rendering features, visual debugging, and frame-time optimization.
Technical Artist · Velan Studios
I’m a Technical Artist at Velan Studios, working across technical art and real-time graphics—from shaders and VFX to production tools, pipelines, procedural content, and in-engine cinematics.
Skills & focus
Tools, content workflows, and real-time graphics for game production.
Shader and material authoring, rendering features, visual debugging, and frame-time optimization.
Build real-time particle and shader effects; profile performance and support iteration in-engine.
Develop editor tools and content pipelines to automate repetitive tasks and validate assets.
Build procedural content workflows for flexible authoring and repeatable results.
Set up and support in-engine cinematics, including real-time rendering and content integration.
Work in Unity and Unreal; apply computer graphics and vision fundamentals to rendering and interactive features.
Software & programming
Programming languages, 2D/3D art tools, and game engines used in production.