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BA (Hons) Computer Science, York University
Technical Art Intern at Ubisoft Toronto
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[C++] Simple Raytracer
Simple Raytracer
Course project, Introduction to 3D Computer Graphics, York University
A C++ implementation of a ray-tracing algorithm, using the glm library, designed to support sphere tracing and light inputs. This project features light models encompassing ambient, diffuse, specular, and reflection properties, offering a comprehensive study of light interactions in 3D graphics.
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